11/6/2022 0 Comments How long to beat obductionMayor Josef’s kiosk messages seem a bit weird - like he takes his position a bit too seriously, maybe. Hunrath appears to have been a functional community that has recently been evacuated for some kind of battle - with the Mofang - whoever that is. Welcome to Hunrath - some kind of kludgy home for abductees. More Help: Hints and Bits - Spoiler Alert Story Bits And the power lines run to the other side. And the river flows under some kind of crazy rigged-together structure. Make sure you see everything, but note that the power lines lead to a small shack - don’t forget that fact, or what you find in the shack.īeyond the compound and the windmill and garden is a lovely little river area. If you walked past the blue blob, you have a compound of sorts to explore. Good thing you don’t die easily in Obduction because the blue blob looks menacing. And the red beam has a blue beam nearby, and a blue blob. If you haven’t seen the red beam yet, you just aren’t paying attention. Seems important, you should go check it out, as much as you can. To the right of downtown Hunrath is a fairly large tree. As you tour this metropolis, make sure you catch one of the highlights. Downtown Hunrath, with people everywhere. Seems like you could walk right out into that crazy alien landscape. To the right of Farley’s house is a strange graveyard, but beyond that is a strange border or edge. ButĪt least check out the mailbox, and oh yeah, another strange message kiosk in the yard. Yep, there’s that house with the white picket fence. Whether you were welcomed or not, this place seems not very welcoming. If you weren’t welcomed to Hunrath, you weren’t paying attention. There are definitely a few things that seem out of place. This entire place seems to be from southern Utah or somewhere in Arizona. We’ll give you just a bit here at the beginning to get you started. So, here at the beginning, the most we can say is. Remember, this guide will first try to give you some subtle clues. But if you’ve explored, and slept on it, and didn’t have any brilliant insights in the shower, then you’ve come to the right place. If you haven’t explored, you really should - you may come up with a solution, and you’ll feel really good about yourself. These hints assume that you’ve done all the exploring you can stand to do, and you need a bit more to get you over a hump. and this Gameplay Hints section where you can get some hints about Gameplay. The Help sections all have this Story Bits section where you can get some revelations about the story. You don’t know where this artifact came from, or why it came to you. The intro in the forest represents your experience of being taken far from home by an organic looking artifact that interrupted your life. If you want a more pristine experience you can jump ahead to the next green bar. Anything after the red bar has the potential to be a spoiler. The red bar above means you’ve reached a Help section - proceed with caution. You’ll be taken from here soon enough - when the light catches up with you. Use the area to pick up a bit of the story, and become familiar with moving around. oh, and some kind of crazy light that shoots out of the sky and seems to get closer as you explore around. There are signs and picnic tables and a camp fire. This is Earth, and as you wander around you’ll realize that this is just one place that people have been taken from. You find yourself in what might be a familiar wooded area by a lake. 4.1 The Cliffs, Plateau, and Another Beam.
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